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Founded in 1985, Omega Technology is an experienced and well known company in IT services in Greece. The Company serves Greek public bodies, enterprises and other organizations with technology and services made possible by more than 35 years of experience. The solutions provided include 3D applications, assisted living solutions, e-commerce applications, e-learning platforms, document and knowledge management systems, and on demand software. The headquarters of the company are located in Athens and two branches are established in Patra and Ioannina.

STORYTELLING & SERIOUS GAMES

Omega Technology uses game elements and techniques in non-game contexts to motive engagement, participation and potentially drive behaviour towards predefined goals.  To this endeavour the company participates to a number of National and European Research projects where it applies gamification and game mechanics in different domains. 

 

Game-IT


 
Game-IT. Funded by the Greek General Secretariat of R&D. 

 

Platform of Semantic Knowledge Management and Creation of Interactive Training Scenarios using advanced multiplayer gaming technologies. Funded by the Greek General Secretariat of R&D. 

 

 

 

Q-Tales 


 
Q-Tales H2020-ICT-2014-1 (Grant Agreement number: 645588) 
 

 

A Collaboration Ecosystem enabling EU Creative SMEs to exchange multi-media content and create multi-plot, interactive Apps for Children, curated according to Reader ability and educational value. 

 

 

 

Stories of Tomorrow 


 
H2020 - ICT-22-2016(No: 731872)Stories of Tomorrow: Students Visions on the Future of Space Exploration
 

 

Stories of Tomorrow (STORIES) is a research and development project funded by the European Commission that uses the concept of storytelling as a catalyst for the effective interaction between art and STEM disciplines.

 

CULTURE AND TOURISM


 ART4PSY project
 

Omegatech is technical partner in ART4PSY project that supports mental health patients to explore the possibility for a career in the cultural and creative sector, as they will have the chance to promote their work to a much broader (and international) audience. 

 

CERARE project  

CERARE

Omegatech is technical partner in CERARE project that offers an online platform, specifically designed to support the production of "storytelling" ceramic products. The platform offers the chance to ceramists to enhance their products with comprehensible information in an interactive and engaging new way. 

Creative Europe


AMREP - Augmented - Mixed Reality Educational Platform

 Digital platform for the development of educational applications focused in cultural heritage tourism with the use of augmented reality, mixed reality & gamification.

 

Co‐financed by the European Union and Greek national funds through the Operational Program Competitiveness, Entrepreneurship and Innovation, under the call RESEARCH – CREATE - INNOVATE (project code:Τ1EDK- 02168)»


 

VR-Park

Augmented reality system for the promotion and touring of urban parks

 

 

Co‐financed by the European Union and Greek national funds through the Operational Program Competitiveness, Entrepreneurship and Innovation, under the call RESEARCH – CREATE - INNOVATE (project code:Τ1EDK- 02182)»


 

HappyCruise

Integrated Information System of personalized information and security in the tourism industry

Co‐financed by the European Union and Greek national funds through the Operational Program Competitiveness, Entrepreneurship and Innovation, under the call RESEARCH – CREATE - INNOVATE (project code:Τ1EDK-03715)»


 

 


 3D Theaters
 
 
3D Libraries

 

 3D preservable buildings
 
 
Archive Games

Role Playing Games
 
Drive Simulation
     

EDUCATIONAL GAMES




3D DESIGN

LOCATION BASED SOLUTIONS

Omega Technology is currently developing its own localization and fall detection system. The project is named THESI (Position). This research has been co-financed by Greece and the European Union (European Social Funds) through the Operational Program “'Human Resources Development” of the National Strategic Framework (NSRF) 2007-2013.

POPULART

populart

 

POPULART project, based on the "Popular University" concept, will design interactive and multimedia courses on Community Psychology through Arts and will develop methodologies that will be engaging the adult learners encouraging holistic learning processes. The training material will be flexible in the Arts part, giving the freedom (and the tools) to the trainer to select the Artwork that will use. This way, Populart will extend educators competences and at the same time offer high quality multimedia and interactive learning opportunities adequate for all citizens with emphasis on low skills and low qualified adults.

 

ENVIRONMENT

The purpose of ENVSTORIES project activities is bringing together “young changemakers” from four countries to brainstorm ideas for solutions to local, national and international environmental problems. The program offers the participants the opportunity to meet and learn from people across the world in a variety of immersive environments: which could prove useful to deepen their knowledge about the environment and arm their self with the tools necessary to understand the unique challenges environments and distinct cultures across the world face. 

ROAD SAFETY

Knights for Road Safety (KROS) is an Erasmus+ programme (KA2 - Cooperation for Innovation and the Exchange of Good Practices: Strategic Partnerships for school education), focusing on open education and innovative practices in a digital era, aiming to strengthen the profiles of teaching profession. KROS will introduce cutting edge technologies in order to accompany the retention of information regarding the subject of road safety. More in particular, the project will use virtual reality technologies so as to introduce attractiveness in the learning process and secondly to improve the quality of the delivery channels of the content. KROS is funded by Erasmus+ Programme of the European Union.

ASSISTED LIVING

The I-SUPPORT project envisions the development and integration of an innovative, modular, ICT-supported service robotics system that supports and enhances frail older adults’ motion and force abilities and assists them in successfully, safely and independently completing the entire sequence of bathing tasks, such as properly washing their back, their upper parts, their lower limbs, their buttocks and groin, and to effectively use the towel for drying purposes. 

Advanced modules of cognition, sensing, context awareness and actuation will be developed and seamlessly integrated into the service robotics system to enable the robotic bathing system to adapt to the frail senior citizens population’ abilities and enable frail senior users to interact with the robotic system in a master-slave mode, thus, performing bathing activities in an intuitive and safe way. Adaptation and integration of state-of-theart, cost-effective, soft-robotic arms will provide the hardware constituents, which, together with advanced human-robot force/compliance control that will be developed within the proposed project, will form the basis for a safe physical human-robot interaction that complies with the most up-to-date safety standards. Human behavioural, sociological, safety, ethical and acceptability aspects, as well as financial factors related to the proposed service robotics system will be thoroughly investigated and evaluated so that the I-SUPPORT end result is a close-to-market prototype, applicable to realistic living settings.


 

CareV.E.T. project’s main objective is to extend the offer of high quality learning opportunities, delivering an up-to-date pioneer curriculum in the field of Supported/Assisted Living. The curriculum will address the latest’s technological advancements in the assisted living domain, as well as role playing, social networks building around people with disabilities, and self-advocacy skills that can be utilized by the supportive living operators(SLOs) to improve the beneficiaries’ wellbeing.

A toolkit will be developed, demonstrating state of the art solutions in Assisted Living (motion detection, location identification, heart rate measurements, step counting, sleep behavior, etc), that the SLOs will be able to try with beneficiaries during practical training and work based learning. CareV.E.T. is intended to be an attractive curriculum that will combine social care, ICT and wellness competencies.

MELOS project focuses on training and education needs of people with light mental disabilities aiming to achieve the development of cognitive, perceptual and kinetic skills through an enjoyable, creative and interactive learning experience with musical instruments.  

Learning a musical instrument is addressed to everyone regardless of the degree of functionality and disability, so that no one is excluded from the process of learning. This implies the coexistence, rather than the separation, of people with different degrees of functionality and that is the main objective of MELOS.

The project, by utilizing a game engine platform offers a dynamic interface that serves the needs for both self-learning and live training for Musical Education through light and optical stimuli. The project is Funded by Erasmus+ Program.

MOBILE APPS

Omegatech’s platform “3DGuides” (in the framework of the ICT4Growth grants programme) is a platform for making multilingual 3D and augmented reality city guides without the need to have any knowledge about unity or Vuforia or any other SDK or Plugins. 3D guides is composed of a content management system, an authoring tool and the mobile players. A non-experience user can with drag and drop features to create in a few minutes a city guide with articles, routes, mini-games and AR content. 

 

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